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Sci-Fi Production Group Project 8

Week 8

 

I will use this as a reference.

I tried using a plastic texture in Maya. I checked with a quick render. It’s okay, but not great. I’ll try another option, the Adobe Substance 3D painter.

https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

I used the Substance 3D Community Asset for the corresponding textures.

I need to increase the roughness.

I exported all textures to Maya.

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