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9 Personal Project

Week 9

Water Simulation

Since this project is part of my last final project, I will not close the storyboard yet. I’ll get back to it soon. First, I focus on water simulation.

Since the ocean tank method was not efficient, I decided to simulate the water in a flat plane and then deform it like a maelstrom

I deformed it using distance to origin and created gravity vector

Using point deform, I got the gravity back to the flat plane and this is ready to simulate

I also created rotational force

After setting up all the nodes on dops, I was able to simulate in higher resolution than before in less time

Using point cloud, I got the forces into action

But there created a problem. Points were allocating in the middle. So I am deleting the points in the middle

After simulation these points are so dense. Very high res

I applied the same deformer I created

But these didn’t give me proper white water. So I had to create surface and velocity fields for white water

And I created my own white water solver

Using this source, I was able to create white water like this

I also used the same points in smoke sim to create bubbles under water

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