Week 10
Mountains
modeling

For mountain, I started with heightfield 2000×2000

Using draw curve, I’ve drawn outline of mountains

And by creating curve in those curves, Poly wire can be controlled like this

And you can project it on the heightfield using add

Also I created a geometry for lake to subtract from heightfield

Adding a bit of distortion and noise, HF looks close to terrain

And after 3 times eroding and creating slump and flow field, It matched the snow mountain reference

By using these fields from heightfield, I was able to create textures and mask it correctly

The textures are 8K and procedural

This is the noise used for base mountain rock texture