First I staged the scene in Houdini, then I design the animation. Elsa’s walk is approx. 20 second animation. I analyze the time. I think she’s going to jump into the water. I also need to create a jumping animation.
CLIPCHAMP Free Video Editing App
I use this app to analyze time because
to start the animation, it is important to know how the animation will look in order to plan the movements and the location.
Firstly, I need to mark Elsa’s location during the animation.
After 5 seconds of animation, all I see is that there will be no slow walking.
I think Elsa should be here at this point.
It is important to upload the Houdini test video to the animation in Maya, update it with the Time sliderI am not sure about the way she would walking. Maybe she should jump on rocks. This is not cycle animation. I google to the cycle animation .I’m not sure about the pelvic movements so that needs to be analyzed.I need to check out more reference
This can be useful as a reference for our animation.
Reference to animation
The skeleton is a problem for me now. I did a special search to import the skeleton.
3D Animation – Mixamo Motion Capture to Maya
I need more references for advance in skeleton
She is like jumping
I used many references and tutorials to animate the jump and water walk as realistically as possible.
I think the jump as an effect will be interesting.Applying poblast options is crucial for animationFollowing the references, I try to animate the jump, of course we need to know that we jump not only with the legs, but with the whole bodyI want the body to go a little lower so I opened the graph editor to manipulate the movement keys,From now on, I have to work with clothes.My issue is : How to attach the cloth? Simple I google it.
Final Project Week 7
I created the laser beam in Houdini for the scene below.
The idea is that the building is above the clouds, covered by clouds.
I modeled mountains in Houdini.
For mountain, I started with heightfield 2000×2000Using draw curve, I’ve drawn outline of mountainsAnd by creating curve in those curves, Poly wire can be controlled like thisThe textures are 8K and procedural This is the noise used for base mountain rock textureAnd you can project it on the heightfield using addAlso I created a geometry for lake to subtract from heightfieldAdding a bit of distortion and noise, HF looks close to terrainAnd after 3 times eroding and creating slump and flow field, It matched the snow mountain reference
By using these fields from heightfield, I was able to create textures and mask it correctly