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13 Personal Project

Shots 006 Nuke

Shuffling all passes of render and grading in Nuke

Merging the maelstorm over the lake to blend it better

Adding the whitewater on the maelstrom
Bubbles gives the sense of depth in the water
Using velocity as emission in water
Merging clouds on top

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Personal

12 Personal Project

Week 12

Rendering

Created a ramp for the sky to change colors as the sun sets

Added atmospheric depth and camera lens blur and lens flare
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Personal

11 Personal Project

Week 11

Shading tests

I try to render water. The real challenge is finding the right shade.

I imported the reference image for realistic rendering.

It’s getting closer to the right shade.

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Personal

10 Personal Project

Week 10

Mountains

modeling

For mountain, I started with heightfield 2000×2000

Using draw curve, I’ve drawn outline of mountains

And by creating curve in those curves, Poly wire can be controlled like this

And you can project it on the heightfield using add

Also I created a geometry for lake to subtract from heightfield

Adding a bit of distortion and noise, HF looks close to terrain

And after 3 times eroding and creating slump and flow field, It matched the snow mountain reference

By using these fields from heightfield, I was able to create textures and mask it correctly

The textures are 8K and procedural

This is the noise used for base mountain rock texture

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Group

Final video Sci-Fi Production Group Project 13

Week 13

Group Project

I ended up using the materials in Maya. I downloaded the guide for best rendering results and followed the instructions.

I followed the instructions for using the normal map.

Before rendering, I watched the animation of my video in Adobe Premiere Pro. I wanted to make sure it would look good and check before rendering to avoid a second render if something didn’t look right.

Before I started rendering, I checked some instructions about the best result of rendering.

Before I started rendering, I went through some instructions on how best to render. I understand that sometimes more pixels make for better overall quality.

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Personal

9 Personal Project

Week 9

Water Simulation

Since this project is part of my last final project, I will not close the storyboard yet. I’ll get back to it soon. First, I focus on water simulation.

Since the ocean tank method was not efficient, I decided to simulate the water in a flat plane and then deform it like a maelstrom

I deformed it using distance to origin and created gravity vector

Using point deform, I got the gravity back to the flat plane and this is ready to simulate

I also created rotational force

After setting up all the nodes on dops, I was able to simulate in higher resolution than before in less time

Using point cloud, I got the forces into action

But there created a problem. Points were allocating in the middle. So I am deleting the points in the middle

After simulation these points are so dense. Very high res

I applied the same deformer I created

But these didn’t give me proper white water. So I had to create surface and velocity fields for white water

And I created my own white water solver

Using this source, I was able to create white water like this

I also used the same points in smoke sim to create bubbles under water

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Group

Latest version of the model 12

Week 12

Low Fi 

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Group

Sci-Fi Production_Group Project_Corridor_Tracking_Final 11

Week 11

https://youtu.be/G23xU4ag38I
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Group

Sci-Fi Production_Group Project_Matte Painting_Nuke_Homework 10

Week 10

The task is to remove the green screen and replace it with a background

I will need the roto to remove the tracking markers.

I  merged it with the image. 

To maintain the 3D atmosphere, we need to project on picture.

Without projection, the image has no depth, so it is only 2D.

I tracked the points. 

Since I removed the background of the green screen, the color of the t-shirt also changed.

I fixed this by using the auto despill and color correction nodes.

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Personal

8 Personal Project_ Houdini Homework_Dom.

Week 8

All objects must stick together.

I created spheres and animated them.

Unpack to see the fracture

I break everything separately because I don’t want to break the steel too much.

I did a more natural break.

I imported each piece separately.

My homework

I imported my museum from Maya. I modeled it in Sketchup and remodeled it in Maya.

Our instructor animated the spheres in the transform node to smash the box. He asked us to do something similar for homework.

I need points in Geo to fractured the box – to breaking it to pieces.