Categories
Final Major Project & Thesis Final Project

Final Project Week 10

A Visual Journey of Reflection and Resurgence
Introduction:

Welcome to my blog, where I invite you to explore the captivating process behind the creation of “Revival,” a VFX showreel that transports viewers to a world where the past guides us towards the future. Join me as I unravel the intricate steps taken to bring this mesmerizing project to life, using the powerful software, Houdini, Maya, Nuke etc. .

Test shot

I made this test video to simulate Elsa’s movements.

I did a water simulation.

 Unleashing the Power of Flip Simulation

To bring the stormy waters and the mesmerizing maelstrom to life, I employed Houdini’s powerful Flip simulation capabilities. By meticulously defining the boundaries and parameters of the water simulation, I unleashed a torrent of realistic waves and currents, capturing the chaotic beauty of a tempestuous water. The swirling maelstrom was sculpted using a combination of fluid dynamics and particle systems, carefully choreographed to evoke a sense of awe and wonder.

I modeled the stairs in Houdini. I used the ‘vdbfrompolygons’ node which makes a staircase from clouds.

Hero tree imported from Maya.

I modeled 4 trees to make sure they were different and multiplied them for the forest.

I made the following shots based on my storyboard.

RENDERING 

I use a separate camera for each shot. I rendered on the render farm using the Deadline node. Then I exported the frames to NUkE for merging and color correction etc., Since I barely got to the files, the terrible connection problem with the computers took over the entire period I also had to think about Plan B. 

For sure, it will be impossible to render every scene under these conditions, and it will be necessary to use Premier Pro in addition to Nuke.
This solution is very annoying as I spent at least 2 months preparing the scenes and now I can’t render them due to connection problems.

I will try to place the video on the successfully rendered frames, with the help of Premier Pro, perhaps placing more emphasis on the character animations made in Maya. Much to my chagrin, this time perhaps at the expense of VFX.

At this point I would like to emphasize that it is not my fault, but in this academic term MIDA’s digital support with connecting to computers has completely failed.

The castle modeled in Sketchup and import into Maya to improve the geometry.

These are some images from scenes that are ready to render, but mostly I haven’t had access to computers or the order process has been interrupted.

Harnessing the Power of Nuke for Compositing

To unify the various elements and refine the visual aesthetics, I turned to Nuke, a powerful compositing software. By seamlessly blending the rendered passes, applying color grading, and adding atmospheric effects, I achieved a harmonious composition that accentuated the overall mood and narrative of each scene. Nuke’s extensive toolset allowed me to fine-tune the final visuals, ensuring a captivating and cohesive visual experience.

I dragged rendered folders into Nuke.
then I merged them

I set the depth before rendering and cut the alpha to depth in Nuke.

Then I merged it.

At the end, I made the blur with the node above.

Harnessing the Power of Nuke for Compositing

To unify the various elements and refine the visual aesthetics, I turned to Nuke, a powerful compositing software. By seamlessly blending the rendered passes, applying color grading, and adding atmospheric effects, I achieved a harmonious composition that accentuated the overall mood and narrative of each scene. Nuke’s extensive toolset allowed me to fine-tune the final visuals, ensuring a captivating and cohesive visual experience.

test video

Critical Reflection

Now that we’ve come to the end of our last major projects, looking back on the development cycle, I can identify some areas that I enjoyed on my last project and some that I struggled with. On the positive side, in addition to Maya and Nuke, I also got an insight into fantastic software Unreal Engine. I like the materials and lighting looks great in that software. I enjoyed the landscape design opportunities the most, the opportunities provided by the library are not negligible either. It is a great challenge, sometimes it is difficult to find the right combination of using the most powerful software. For example, Houdini, Maya, Nuke and Unreal, to name just a few of those which charms I discovered during this course.

In its long history, Autodesk Maya is one of the most well-known 3D modeling software that allows us to create meshes, and the software can handle most graphical process models, animations and renderings. Until now I worked in SketchUp. I quickly realized that this is not a very suitable program, its geometry is not very good, it is not very compatible with other software, and it is not outstanding in terms of rendering.

One of the problems I face

Creating a Snow Storm Simulation

To simulate the intensity of a snowstorm, I employed Houdini’s particle systems and dynamics. By meticulously defining particle behavior, wind forces, and collision properties, I brought to life a flurry of swirling winds, engulfing the landscape in a mesmerizing dance of storm. The intricate interplay of particles and fluid dynamics captured the essence of a snowstorm, immersing viewers in its relentless energy and beauty.

Creating a Water Vortex

Modeling the Water Vortex was a real challenge for me. Therefore, I studied this question more deeply.
The process consists of several steps to achieve the desired result.
Since the ocean tank method was ineffective, I decided to simulate the water as a flat plane and then deform it as a vortex.

I also used the same points in smoke sim to create bubbles under water.

So, overall, I can say that what I planned was a success. To create a video of my own that, in addition to being a technically capable, also includes narrative and great deal of art. Of course, the road didn’t stop here. This course broadened my horizons and showed me the areas and possibilities that await exploitation.

Categories
Final Major Project & Thesis Final Project

Final Project Week 9 Animation 2

Reference

Elsa rig

Looks like I still need to work on the clothes.
Point to surface.
Looks like it followed, but I need to work on it.
Reference
Reference

Firstly, I made 2 scenes separately, the first one is
for jumping and sliding. and another for walks.

I made the walking animation, which turned out a bit weird. I think it’s a bit like a model walking. But since you have to walk on water, it doesn’t seem natural. I switched to running. I made another animation of him running.

She has to climb this hill.

I will make an animation of this.

First of all, I created a camera position in Houdini, which is important to be able to model the climb in Maya.

Reference
Categories
Final Major Project & Thesis Final Project

Final Project Week 8 Animation 1

Animation – Elsa

First I staged the scene in Houdini, then I design the animation. Elsa’s walk is approx. 20 second animation. I analyze the time.
I think she’s going to jump into the water. I also need to create a jumping animation.

I use this app to analyze time because

to start the animation, it is important to know how the animation will look in order to plan the movements and the location.

Firstly, I need to mark Elsa’s location during the animation.

I think Elsa should be here at this point.

It is important to upload the Houdini test video to the animation in Maya, update it with the Time slider

This can be useful as a reference for our animation.

Reference to animation

The skeleton is a problem for me now. I did a special search to import the skeleton.

I need more references for advance in skeleton

She is like jumping

I used many references and tutorials to animate the jump and water walk as realistically as possible.

Applying poblast options is crucial for animation
From now on, I have to work with clothes.
My issue is :
How to attach the cloth? Simple I google it.

Final Project Week 7 

I created the laser beam in Houdini for the scene below.

The idea is that the building is above the clouds, covered by clouds.

I modeled mountains in Houdini.

By using these fields from heightfield, I was able to create textures and mask it correctly

Categories
Final Major Project & Thesis Final Project

Final Project Week 6

I work on the following models. I will need these to share the video.
I already modeled the head last semester, but I need to work on it to fit the scene. It also depends on the gate whether I use this or not.
This week I will try to finish some models and upload the details of making the models.

I modeled this many years ago in Sketchup, my idea was that the castle above the clouds covers this mystical world, which is made up of pieces, and leads back to the past to the world of renewal. The problem was that Sketchup is not compatible with Maya and Houdini. I need to improve the geometry, which I did in Maya.

Reference

At this point, I need to fix the geo because it can cause a lot of problems with texturing etc.

Categories
Final Major Project & Thesis Final Project Uncategorised

Final Project Week 5

I’m going to look for a color like the reference image,

Gates of Paradise

work by Ghiberti

I tried to apply texture. This is the result. That’s okay, but not perfect. Here we can see the gold flowing through its frame.

I didn’t model the frame here yet. It may take a long time. I am thinking about a reasonable solution, in order to save time.

I’m thinking of the white part (frame) to apply some wood material and then colors.

I tried applying texture.

I couldn’t upload the 2 sides door to Adobe Substance because I’m having UV issues. So I have to solve the problems.

I solved this problem and cleared the history in Maya.

Then I just applied the texture setting in Adobe Substance and added textures.

I also dealt with the problems that arose. I searched in various sources.

I exported the scene to Maya.
Guideline
Categories
Final Major Project & Thesis Final Project

Final Project Week 4

As a first step, I imported a reference image.

This helps me a lot in modeling. This helps a lot in modeling. I just use a cylinder and model it to size.

Extruded it
Categories
Final Major Project & Thesis Final Project

Final Project Week 2-3

Week 2

In this term I will be working on the Revival cinematic video.

I will be using several assets and models that I model in Maya.

The event will be narrative based. The goal is a storytelling cinematic video.

However, I would also like to try the Unreal Engine software. I really like the software itself. Still, I will use it with caution. In my personal opinion, Houdini, Maya, Nuke or even SketchUp support creativity better. Even so, I definitely want to adapt Unreal Engine for this final project.

Model an old camera emerging from a vortex and projecting another era, the world “Somewhere in Time”

Reference

I am modeling a mysterious gate that will be a door to another world and time zone “Somewhere in Time”

reference

I’ll be using this reference.

I will make this central part.