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Personal

7 Personal Project

Week 7

Instead of simulating the water in the tank, I made a grid (plate). I thought that the simulation in the whole tank would slow down the computer a lot in terms of rendering as well.

That’s how I deformed it by using  Attribute VOP.

I calculated the distance from the model

The black color shows the distance from the model.

The value of the color is approx. 49

I compressed the distance using the Fit Range Node.

Actual It had to be moved to the Y axis.distance.

I’m just wondering how to make stairs out of clouds in Houdini. This will also be part of the personal project.

Categories
Personal

6 Personal Project

Week 6

At the end I will export the geometry to Maya for texturing and final rendering.

I imported the points into Polygram .

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Personal

5 Personal Project

Week 5

The water orbit the line.

I want the water to rotate. I draw a line in the tank, the water must rotate around the line.

Under Rigid Body, I found a deforming item that helps me get closer to the desired effect.

I created the torus and animated it. This object must interact with water.

I need more resolution. I increase the particle separation to 0.02.

However, the simulation would require more time, so I leave it at 0.075 for now.

Some ideas for the concept.

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Group

Sci-Fi Production Group Project 9

Week 9

I applied textures from Adobe Substance in Maya.

I worked on the other two assets, the shelf and the engine, with geometry and UV in Maya.

It has to be cut because there will be 2 different surfaces – iron and plastic.

I reopened the Substance painter for the correct textures for the other 2 assets.

I corrected geo in UV.

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Group

Sci-Fi Production Group Project 8

Week 8

 

I will use this as a reference.

I tried using a plastic texture in Maya. I checked with a quick render. It’s okay, but not great. I’ll try another option, the Adobe Substance 3D painter.

https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

I used the Substance 3D Community Asset for the corresponding textures.

I need to increase the roughness.

I exported all textures to Maya.

Categories
Group

Sci-Fi Production Group Project 7

Week 7

Group instruction
another piece of modeling

The group asked me to design a machine behind the shelves to collect human test tubes.

Categories
FMP

Thesis Proposal

Week 5

I have completed the proposal plan for my thesis.

I spent the rest of my time doing research with a lot of reading. I learned a lot about animation and movies. While researching the genre, I got to know a lot of professionals with great ideas and arguments, even if only through their works.

Categories
Group

Sci-Fi Production Group Project 6

Week 6

As a final step, the group wants the Alien tubes to be placed on a series of shelves so they will actually be visible. I was asked to model these shelves.

Instructions from the group.

Yes, but there also all of the rest of the 3D assets which have to fit in the scene, including tables, desks, computers, liquid, drone, window, and spaceship in the background which all take a lot of space in the shot. If you come up with a previsualization that can fit all of these items in with what u thought of and show it to the group then sure
its a cool concept but simply there isn’t a huge amount of space for everyone to put stuff

https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

I collected a lot of information about the substance painter .

Categories
Group

Sci-Fi Production Group Project 5

Week 5

plastic
Iron

I found these tutorials very helpful.

bubbling effect

As the next step, I started working on UV and texture.

I found a lot of useful information on this site.

https://conceptartempire.com/uv-mapping-unwrapping/
Categories
Personal

4 Personal Project

Week 4

Storyboard

This week I am working on creating a story. I want to expand, build and present this story in my later project.

The story will take place in the mountains.

I made the mountains in Houdini.